12/27/2023 0 Comments Nbtexplorer item namesscroll_button_size bullet_color_active = root. TAG_INT_ARRAY, TAG_SHORT_ARRAY from numpy import array from albow.theme import root scroll_button_size = 0 + root. TAG_LONG, TAG_FLOAT, TAG_DOUBLE, TAG_STRING, TAG_BYTE_ARRAY, TAG_LIST, TAG_COMPOUND, \ TAG_Short_Array, littleEndianNBT, NBTFormatError, TAG_BYTE, TAG_SHORT, TAG_INT, \ TAG_Double, TAG_String, TAG_Byte_Array, TAG_List, TAG_Compound, TAG_Int_Array, \ ScrollPanel, ask, alert, input_text_buttons, CheckBoxLabel, ChoiceButton, Menu, Frame from albow.dialogs import Dialog from ee import TreeRow, setup_map_types_item from albow.utils import blit_in_rect from anslate import _, getLang from glbackground import Panel from pymclevel.nbt import load, TAG_Byte, TAG_Short, TAG_Int, TAG_Long, TAG_Float, \ (LaChal) 2014 # Display NBT structure # TODO: # * add local undo/redo for loaded NBT files # * change/optimize the undo/redo when edit level NBT data # * add a style editor and an image wrapper for the bullets from pygame import key, draw, image, Rect, event, MOUSEBUTTONDOWN from albow import Column, Row, Label, Tree, TableView, TableColumn, Button, \įloatField, IntField, TextFieldWrapped, AttrRef, ItemRef, CheckBox, Widget, \
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